The Venice cathedral that I modeled was modeled after a cathedral known as Basilica di Santa Maria della Salute. Also known as Salute, this cathedral is a Roman Catholic church and minor basilica located at Punta della Dogana in the Dorsoduro sestiere of the city of Venice, Italy. This is a place that I admire and would love to visit. With the great history behind it, I find it very fascinating why the church was built and the detail that went into it. The complex architecture was something that I found would be a challenge and test my skills. At the beginning of this project I began collecting references of the buildings layout and the surrounding grounds and used them to build my modular pieces to flesh out the environment. This building has a vast, octagonal building with two domes and a pair of picturesque bell-towers at the back. Using this I created my version of these towers and mapped out the locations with respect to each other. During the surfacing and texturing process, I began to research ornament pieces that I found would suit the building, and I chose different grunge textures to add to the concrete giving it an older aesthetic. Ultimately, modeling this cathedral proved to be a challenge and it was a great way to test my skills in modeling, texturing, and lighting a complex building.