Francesco Falbo

Environment Artist

Biography

When I was young, all I wanted to do was create things. I spent countless hours designing and creating worlds in design based video games. As the years passed, many things changed, but the one thing that remained constant was my enthusiasm for the art. I have an interest in video games, and my passion is to deliver a story through environment art. I have direct experience with 3D modeling and art programs, surfacing and texturing programs, and various other 3D asset programs. For school and home projects, I have utilized Maya, Substance Painter, Unreal Engine, and ZBrush. These are the programs that I have the most experience with and I am comfortable using them. I have strong leadership and communication abilities from my time working for Staples, and Durham College. This experience put me in a position to overcome difficulties and hardships that I face in the future, and provided me with important skills required in both work and team-based environments. 

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